LOCAL · ON THE PULSEBOX
Real-time render. Hardware I/O. Cockpit. DMX, MIDI, projection. Offline-tolerant — the show keeps running when the internet drops.
pulsebox.local
PULSE CLOUD · MISSION CONTROL
Every PulseBox in your fleet, every active installation, every cue as it fires — on one surface.
DEVICE FLEET · live telemetry from your paired boxes
No PulseBoxes connected yet
This is your live fleet view. Each paired PulseBox reports its scene, BPM and signal here automatically — nothing is paired to this account yet.
PROJECTION PREVIEW · what each PulseBox is rendering right now
No outputs to preview
Output previews stream from PulseBoxes that are online. Pair a box and connect a display to see its wall here.
ACTIVE INSTALLATIONS
No installations yet
A venue appears here once a PulseBox is paired to it and assigned a scene.
THE TWO HALVES
LOCAL · ON THE PULSEBOX
Real-time render. Hardware I/O. Cockpit. DMX, MIDI, projection. Offline-tolerant — the show keeps running when the internet drops.
pulsebox.local
CLOUD · THIS SURFACE
Monitoring, sync, scenes, and remote orchestration across every PulseBox in your fleet. The mission-control half.
pulse.wozuberlin.pro
Local control happens on the PulseBox. Cloud control is for monitoring, sync, scenes, and remote orchestration.
SIGNAL BUS
60 ··· 180 BPM
−∞ ··· 0 dB
last 30s rolling
CC traffic across fleet
CUE ENGINE · LIVE FEED
No cues fired yet
Every cue a PulseBox executes is logged here with its layer and timestamp. The log fills once a box is paired and a scene is running.
Pairing API + WebSocket sync land with the next PulseBox firmware release. Until then this surface shows only what is genuinely connected — which, until you pair a box, is nothing.